To place the own ship marker:
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Press Own Ship Marker on the Operating Panel. (This function is not supported by all the operating panels.) |
or:
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Right-click and select Place Own Ship Marker on the shortcut menu. |
The own ship marker is now regarded as an object. All information about the object is shown in the Objects menu listed as "OSM". You can place as many own ship markers as you need.
NoteThe marker is stationary. If your vessel moves in the ST90 presentation the marker will not follow.
The own ship marker is intended as a tool in a search situation. Place the marker when your echo sounder confirms that you are passing over a school. Then, if you should loose the school from view, you will know where to start looking for it.
During a search your ST90 presentation may be cluttered with multiple markers and echoes. Due to its shape the own ship markers are easy to see among the other markers.
Deleting the marker
There are two ways to delete the marker.
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Place the cursor on the marker you wish to delete. |
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Right-click to open the shortcut menu. |
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Select Delete Own Ship Marker. |
or:
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In the list of objects, check the box for the object you wish to delete. |
Objects menu
The Objects menu provides a list of all current objects. This includes all types of objects including those classified as targets.
TipThe Objects menu provides additional functionality.
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Select the check box on the left side of the object to mark it for deletion, or to save it. |
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Select the object line to activate the control buttons, and to retrieve information about the object. You can also click on the marker in the ST90 presentation to activate the control buttons. The selected marker is then shown with thicker lines. |
Visual Objects menu
The Visual Objects menu controls which graphical elements that are shown in the different views. These graphic elements include markers, vectors and targets that are tracked. The majority of the functions are "on/off" buttons to enable or disable these graphic elements in the various views.