Using markers in the ST90 user interface
Under normal use, the ST90 system presents several different echoes simultaneously. Some of these are clearly more interesting than others. It can be a challenging task to tell these echoes apart. It can also be hard to keep track of the different echoes as both echoes and your own vessel move. To ease the identification of these echoes you can use markers.
In this context, the phrase marker is used to identify a visual symbol placed in the display presentation. A marker is thus a graphical indicator used to identify and highlight specific locations or objects. Placing a marker on an echo identifies the echo as "interesting". It is regarded as an object that you can act upon.
Further classification of this echo as a target must be done manually.
The phrase target is used to identify an echo in the display presentation that you wish to act upon. The echo may be from a material item, a shallow, reef or rock, or from fish, fish schools or mammals. You must decide which echoes that shall be classified as targets, and whether you shall start position or target tracking.
The ST90 system offers several different marker types. You can add as many markers as you like. The most common markers can be added using dedicated buttons on the Operating Panel. Other markers are added using the shortcut menu in each view. Each marker is identified with its geographical location.
If you have placed markers on several echoes to make them objects, you can select one of these and give it priority status. The bearing line in the relevant views will automatically be locked on the object with this priority to reflects its bearing. You can only give priority status to one object. The priority is identified with a "P". If you change the tilt and bearing settings manually, the priority status is lost.